Enjoying it so far but I WISH I could swap the kite control to the right side (thumb). That's my only complaint as a right hander
Yeah, controls are a bit funky for me as well...
Anyone else wonder if it's too realistic in terms of training? Already have a problem with people having no experience trying it out for the first time in a spot and having a problem happen and not knowing how to deal with it. That's how people get hurt and we lose access. I'm all for new riders in the sport! But wondering if there's a way to promote proper lessons here?
If the bar could be in the bottom middle and extend to about 75% of the screen width it would be perfect (for me). Maybe a semi-transparent bar so it doesn't block you from seeing other things.
Yeah this game is pretty cool. Definitely some left brain stuff going on controlling the kite and edging the board. The carving tutorial took a few tries....(30+) It's a good $2 time killer that's for sure.
Speaking of killer, it really nukes my battery.........but that's just my hog jumbotron cellphone. It gets hot after about 15 min playing.lol That's all my attention span is really good for anyway.
Hey nice update Kiteboard Hero! I'm curious if you guys are following feedback from here on Kiteforum? Lol
The bigger bar and sensitivity settings helped! The guys wanting bar controls on the right side can now change too.
Now if we could only change the rider out of the full wetsuit to just harness and boardshorts that would be great!......also any chance of adding a Carved Imperator to the board mix?
While I'm wishing, can you please add a map with waves to boost off of!
Hey, I tried some backrolls kiteloop and front rolls kiteloop. The front rolls look far more better btw.
Let me upload what i recordered to youtube nothing special i am sure you guys could do mucht better, maybe a cast thingy would be very nice for this game so you can cast to chromecast for a big screen or even to the desktop if chromecast doesnt support casting I tried lonelyscreen and teamviewer the last one works better but still no sound.
Dang it looks so much better then on any phone, maybe a tablet screen is very nice for this game!
I downloaded it.
It's pretty realistic for an android game, similar level as Leo's RC Simulator for RC planes.
I'm doing all sorts of kite loops, board grabs and 360s and 580s that I haven't figured out how do do yet in real life though!
It's reminding me that some of my learning works best on an under powered kite just mucking around body dragging.I'm 51 and I've only pulled off a couple of downloop gybes so far in 2 and a bit years though I have gusty local conditions and a lot of chop.... neither of which are in kiteboard hero!
What I love about the game:
The freedom to try things out that would probably injure me and take me off the water for a month + easy.
Like Kite loops without getting smashed on re-entry to the water.
Doing the spins powered up and trying new stuff, linking things up and the easy challenge side of it.
The behaviour of the digital kites, especially the rapid relaunch.
What I don't like so much:
How it tidies up too much of the bits and pieces that you have in real life, bar pressure, board weight distribution, speed drop off when you try to go too high up wind. These things reduce the realism but at the same time I can't help feeling that if I play it more I'll feel more comfortable with looping even though I don't feel the up wind/down wind position of the kite and body position relative to the kite in the air are very well represented.
So in summary? Great toy that encourages basic understanding of the physics of kite control but it only goes so far in duplicating real world conditions.
Back to some more kiteboard hero challenges yeah!