Gentlemen,
I have all the answers to these questions, but sadly I c.b.a. to put the time into addressing them buried on page 7 of a derailed thread that will be lost in the ether like many before it.
Some people here like JS are very close to the truth, while I am afraid others have just enough understanding to get very muddled up.
Instead here are some things to think of before getting into too much detail about angles of attack etc.
1. state your frames of reference: the water/ground or the airmass is one choice. the other is whether you are talking about the kite, the rider, or the kite and rider as a unit. essentially we have a selection of six baselines, most of which have appeared through this thread out of context with each other.....
2a. It can be very helpful to consider how this thing plays out with a simpler unit than a kite/rider combo, starting with infinite l/d (or zero drag assumptions), and then gradually adding in the complexity as you build up your understanding.
2b. total lift is the product or airspeed and Cl. with airspeed being much more important. never forget this as you think on.
e.g. imaging a glider with no drag flying along horizontally at some notional speed(40m/s is a good one) which then pulls up. it can pull up steeply or gently. assuming we require it to still have enough speed left to glide at 1g just above stall speed(20m/s) the ultimate height it would reach(60m gain in this example) is not affected by the gradient of the climb in this case. for a steeper climb, a period of higher Cl is used initially to change the trajectory from flat to upward, but once we are on the upward trajectory of our choosing, the Cl can fall back to a lower value as we continue on upwards.
now add drag back in.
now a long gentle climb bleeds more energy over the time it takes to get up there than a shorter climb, but the initial pull up into the shorter climb bleeds more energy than the gentle pull up. without knowing the wing loadings and polars one cannot specifically answer which comes out better, but in the case of low l/d units like a kite+rider, typically a steeper pull up is better for us in most cases. intuitively all this agrees with practice.
3. considering kite+rider. in a glide at 1g, the rider contributes a lot of drag to the sum. probably halving your effective kite l/d from maybe 7 to 3.5. In dynamic maneuvers like take/off or kiteloops, the kite is operating at a higher airspeed than the rider(delivering higher "G" to accelerate us in the direction of our choosing), so the main energy loss to drag is coming from the kite. effectively we can operate at a higher unit l/d that is closer to the kite l/d when we are using it for accelerations. This explains more intuitevly why it is best to boost aggressively and lose less total energy in a steep pull up and rapid climb, than in a gentle pull up and slow climb- climbs and glides are effectively done a a lower total kite+rider l/d than sendings/loopings!
4.conveniently for us kiters(though not glider pilots) because rider drag is so significant on the system, when gliding and climbing, our total l/d is maxed when we operate the kite at Cl max, rather than at it's max l/d.
5. here is a bit of a kicker hehe, (3.)and (4.) don't matter as much as you might think, there is quite a wide range of AoA and Cl/Cd that we can utilise and still get good jumps
6. as we near apex, only in the steepest climbs is it possible to get near max acheivalble energy conversion(after losses) from speed into height. i.e. going ballistic and getting between 0 and 1g at the top. In most cases we top out when we drop to the airspeed that gives us total lift=total weight. i.e. if we sheet in for max Cl while going faster than the glide which gives us min sink, we go up until we lose speed enough that we are now gliding at min sink.
7. to glide furthest(downwind) as a kite+rider, we choose min sink, not best l/d. this is because are groundspeed is largely made up of the speed of the airmass downwind, through which we are gliding.
8. small kites mean higher wingloadings in the glide so we come down faster, but if we helicopter the kite above us, it can operate at higher airspeed than our rider-through-the-air glidespeed, so gives more total lift , thus allowing a slower sink rate than if we just glide statically.
9. wind gradients and gusts encountered while airborne effectively give us transient increases in airspeed(energy) and because this is a dominant input, can have dramatic effects on total achievable height.
10. given known conditions and known kite polars( and known rider drag) you can use all the available info to predict how high a rider with perfect technique can go in a given situation.
11. i haven't mentioned technique, but things like carving into the apparent wind vector on take off to modify the rider through airmass momentum(granting more airspeed) have large effects due the geometric impact of speed. likewise the faster you get your kite from sailing position, to upward acceleration, the less rider momentum is lost, and every little bit counts. If rider a loses 10% momentum(relative to airmass) in the sending phase but gets it back from the carve upwind and rider B doesn't carve and loses 20% momentum while sending, rider A will go 56% higher, all other things equal!
12. small fast turning kites therefore often more than make up for their lack of total lift compared to big kites. within reason. apostage stamp will never have enough area to give you even 1.1G of lift to get airborne in anything less than a nuclear blast, but then you have other problems...
13.C-kites arguably turn faster and get turning faster than Bows, so the whole sending process can be done with less rider momentum loss, so maybe they start the jump with more energy. Bows have higher acheivable Cl so can increase the lift by a greater factor than C's and arguably have a fractionally greater l/d when static so they should do better when airborne and turn inputs are low. It all kind of balnaces out, though small flatter kites have it best theoretically(they don't pivot as much proportionately per span than a large bow does for a arc of a given radius, so incur less turning penalty compared to C than a large bow does)
Modern hybrids seem to have the balance pretty right14. following on from 13, C-kites probably have a better l/d in the turn than a flat kite, so are more suited to looping.
A flat kite truns mostly from drag increas on one side. a c kite turns by the inside "rudder" adopting a high AoA and pulling against the outside "rudder", the outside "rudder" equalizes the pull at it's lower AoA by going faster round the outside[think of it like it is a mini-kite in some kind of lateral transient powerzone, trying to fly forward to the edge of a window that keeps moving if you will] there is still assymetric drag involved, but less than a flat kite, which is the main point of contention.
i used to race sailplanes and do aerobatics in them. this energy conversion stuff is bread and butter. if you think boosting is fun, you should try doing a pull up from a Vne beat-up. altitude goes from 3ft to 7-800ft as airspeed bleeds from 150kts down to 40kts. you can do it at 2g or you can do it at 4g. Or entering a thermal at 100kts and doing a full pull-up combined with the rising airmass, you peak out at zero G, stick hard over boots of rudder but featherlight touch, carefully nursing it round into circling at 1.5g without stalling or initiating a spin, looking back down at the guy 1000ft behind an below chasing you into the same thermal....it's like boosting, just 5 times better!
monster post eh? and i said i wouldn't
