Kiteboarding Tricks

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Contents

General Glossary

Backside Spin A spin where the rider rotates with the back of their body towards the kite first. Sometimes mistakenly referred to as a "blindside spin".

Blind The rider does not pass the bar so they land with the bar behind their back with their back facing the kite Referred to like a "Tantrum to Blind", or "Front Flip to Blind" Sometimes backside spins are mistakenly referred to as "blind" spins

Bone To bone out a grab or bone out your leg means you straighten it all the way out So I "boned out grab" is one where your leg or legs are straightened out while grabbing.

  • Nosebone

Bring back of board to your body by bending back leg & stretching front leg

  • Tailbone

Bring front of board to your body by bending front leg & extending back leg

Butt Check When the rider lands a trick and drags or slaps their butt on the water. Generally this is considered a sloppy landing.

Corked Spin Another name for an off-axis spin. When a rider spins and the rider leaves their vertical axis and the board rises up to shoulder level or higher while spinning.

Fakie/Switch A term from skateboarding that means riding the board in your normal riding position, but travelling the other direction. This isn't really done in kiteboarding since you don't change your foot position mid-trick, so fakie is often interchanged with the term "Switchstance" in kiteboarding, which just means that the rider is riding the board with their opposite foot forward.

Flip The term can be interchanged with "Invert", but in kiteboarding a Flip is usually a term used to define a tip over tail upside down rotation. There are a few exceptions though.

Frontside Spin A spin where the rider rotates with the front of their body towards the kite first.

Goofy Foot Riders who ride with their right foot forward.

Grab While in the air, if the rider reaches down to the board and clasps their hand on it, it's a "Grab". There are lots of different types of grabs that can be done alone or added to other tricks.

Handle Pass When the bar is passed from one hand to the other, it's called a Handle Pass. It's usually only used to referred to when the rider passes the bar behind their back.

Invert When the rider goes upside down while in the air, it's called an Invert.

Mobe or Mobius An invert that also contains at least a 360 degree spin in it.

Monkey Spin Another name for an off-axis spin. When a rider spins and the rider leaves their vertical axis and the board rises up to shoulder level or higher while spinning.

Off-Axis Spin When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above.

Ole When the rider does a spin and instead of passing the bar just lifts the bar over their head.

Ollie When the rider pops the board into the air by pushing down on their back foot and jumping up leading with their front foot. Just like a skateboarding ollie.

Pop This is when you release from the water.

Progressive Edge A progressive edge is when the rider builds the edge on approaching the jump so that the hardest edge is right before sending the kite.

Raley-Based Tricks Tricks built around the Raley. This means they are all tricks with your body extended back with the board above your head, but aren't inverted flips.

Regular/Natural Foot A rider who rides left foot forward.

Revert Used to describe landing Switch/Fakie A Roll To Revert is a Back Roll with a 180 causing the rider to land backwards, or Revert.

Roll An invert where the board travels in an edge over edge rotation. However, some tricks that follow that rotation aren't called Rolls, and a Back Roll has a tip over tail rotation, so it's very confusing.

Spin A spin is when the rider and board rotate around on a vertical axis.

Standing Tall When the rider is about to pop they want to stand tall, which means extending at the hips and knees so they don't absorb the energy

Stomp When a rider lands a trick in a smooth or clean manner, they have "stomped" the trick.

Style The look a rider has while riding. A unique style is a unique look to their ride. Things usually considered stylish are well-held grabs, smooth landings, tweaking out tricks, etc. Style usually equates with exceptional technical mastery.

Surface Trick A trick performed with the board on the water the whole time.

Switchstance See "Fakie"

Tweak When a rider moves the board or legs while making a grab. Tweaking out a Method Grab means the rider would grab the board, then possibly bone out one leg.

Beach Launch

Board On Launching off the beach with your board in your hand and putting the board on your feet.

Board On Grab Launching off the beach with your board in your hand and putting the board on your feet.

Board On 360 Launching off the beach with your board in your hand, doing a 360 rotation and putting the board on your feet.

Board On 360 Grab Launching off the beach with your board in your hand, doing a 360 rotation and putting the board on your feet, the grab the tail of the board before landing.

Board On 720 Launching off the beach with your board in your hand, doing a 720 rotation and putting the board on your feet.

Board-Off

Air Walk A board-off with some steps in the air.

Board-Off A simple board-off.

Board-Off Front 360 A board-off as front 360 rotation.

Board-Off Front 360 Leg Flip A board-off with a flip through the legs while ding a single rotating.

Board-Off Front 360 with 360 Board Variel A board-off as front 360 rotation with a 360 board variel.

Board-Off Front 720 A board-off as front 720 rotation.

Board-Off Front 1080 A board-off as front 1080 rotation.

Board-Off Kungfu 720 A board-off with a double rotation and the board hold on tip.

Board-Off Over Head A board-off with holding the board over your head.

Board-Off X A board-off making an X.

Board Pass A board-off with passing the board behind the back.

Jesus Walk A board-off with doing some steps on the water before getting back into the straps.

Grabs

Canadian Bacon Rear hand, toeside grab, between feet, through legs.

Chicken Salad Front hand, heelside grab, between feet, through legs, arm is twisted, lead foot is boned out.

Crail Rear hand, front toeside grab, back leg is boned out.

Gorilla Toeside grab with both hands between the feet.

Grab Off Wave Hitting a small wave and grabbing the tail of the board.

Indy Rear hand, toeside grab, between feet.

Indy bone Do a nosebone or tailbone with an Indy grab.

Indy Nosebone Rear hand, toeside grab, between feet, bone out your front leg and point it back to where you came from.

Japan Air Lead Hand grab in front of front foot while board is brought up so it's perpendicular to the water.

Kelly Air Rear hand, front heelside grab, back leg is boned out.

Lien Air Lead hand, heelside grab, board pushed in front of rider, back leg boned out.

Melancholy (Melan) Lead hand, heelside grab, between feet, front leg is boned out.

Method Lead hand, heelside grab, between feet, board is brought up to waist.

Mute Lead hand, toeside grab, between feet.

Nose Lead hand, grabbed on tip of the board.

Nuclear Rear hand, front heelside grab, back leg boned out.

Palmer Lead hand, front heelside grab with a twist.

Roast Beef Rear hand, heelside grab, between feet, through legs.

Rocket Both hands grab the nose, crossing the hands will score higher.

Seatbelt Rear hand grabs the nose of the board across the riders body.

Slob Lead hand, front toeside grab, back leg boned out, board rotated 180 while in the air.

Stalefish Rear hand, heelside grab, between feet.

Stiffy Board is brought out flat in front of the rider Typically done with an Indy or Roast Beef grab.

Tai Pan Lead hand, toeside grab, between feet through legs.

Tail Rear hand, grabbed on tail of board.

Truckdriver Front hand grabs the heelside, the back hand grabs the toeside. Hold the board like a steering wheel in a truck.

Handle-Pass

Back-Blind Airpass

Back Mobe A backroll with a frontside 360 handlepass landing heelside.

Back Mobe 7 A backroll with a frontside 360 handlepass with another frontside 360 handlepass landing heelside.

Back to Wrap Backflip with front side 360 airpass landing heelside.

Bel Air to blind Air Tantrum with a backside 180.

Blind Judge Raley with a backside 180 airpass.

Blind Judge 3

Blind Pete A toeside back roll with backside 360.

Crail Grab Pass A normal crail grab grab using the pop of your board and passing the bar before landing.

Crow Mobe A toeside front roll with frontside 360.

Crow Mobe 540 A toeside front roll with frontside 540.

Double S-Bend to Blind Two S-Bend rotations with a backside 180 landing blind.

Dum Dum A toeside front roll with backside 360.

Dum Dum 540 A toeside front roll with backside 540.

Fat Chance A switchstance heelside front flip with a frontside 360.

Flat 3 360 flat rotation with handlepass.

Flat 7 720 flat rotation with two handlepasses.

Flavor Flip A toeside front flip with a backside 360.

Frontloop to Blind Pass

Front Mobe Frontroll with an off-axis handlepass letting go of the back hand and passing it from the front hand to the back landing heelside.

Front Mobe 5

Front Mobe to blind Frontroll with an off-axis handlepass letting go of the back hand and passing it from the front hand to the back with another 180 landing blind and passing the bar.

Fruit Loop A toeside front flip with a backside 180.

Grab Slim Chance A grab followed by a slim chance.

Half-Cab Double Back Roll Mobe A Half-Cab Double back roll with an additional 180.

Hasslehoff A switch heelside front flip with a backside 180.

High Mobe

KGB A backroll letting go of the back hand and passing the bar from your front hand to your back hand landing heelside.

KGB to Blind (KGB 540) A heelside backroll with a backside 540 (landing blind).

Kiteloop Mobe Kiteloop with laid out backroll with a frontside 360 handlepass landing heelside.

Kiteloop NIS Kiteloop with Frontroll letting go of your front hand passing the bar from the back to your front hand after you inverted (NIS).

Kiteloop Slimchance

L3 (Kiteloop 3) Kiteloop with a frontside 360 handlepass.

Late Mobe

Mobius A heelside Backroll with a frontside 360.

Mobe 5

Mobe 540 A heelside Backroll with a frontside 540.

Moby Dick A tantrum with a backside 360.

NIS (Non-Inverted Slim) Frontroll letting go of your front hand passing the bar from the back to your front hand after you inverted.

Orbital 540 An over the line, inverted, backside 540.

Pete Rose A toeside back roll with frontside 360. Typically done with a slob or method grab.

Pete Rose 540 A toeside back roll with frontside 540.

Railey Backside 360

Railey to Blind Railey with backside 180 landing blind with surface handlepass.

Roll to Blind A heelside backroll with a backside 180.

S-Bend 3 S-Bend with backside 360 airpass landing heelside.

S-Bend to Blind Horizontal frontspin landing to blind with a surface handlepass.

S-Bend Grab to Boschmosis Wrapped Heelside raley with an overhead backside 360 with a grab, landing blind and passing Boschmosis.

S-Mobe An S-bend with a frontside handle-pass 360 on the way down.

Skeezer A switchstance toeside front roll with frontside 360. Another name for a switch Crow Mobe.

Slim Chance Frontroll letting go of your front hand passing the bar from your back hand to your front hand once your body is fully inverted.

Slim Chance 540 A heelside front flip with a frontside 540.

Slim Chance to Toeside

Switch Front w/backside 360 A switchstance front flip with a backside 360.

Tantrum to Blind A tantrum with an indy grab and a backside 180.

Toeside Roll to Blind (G-spot) A toeside back roll with a handle-pass backside 180 (landing blind).

Tootsie Roll A toeside front roll with a backside 180.

X-Mobe A switch stance toeside backroll with a frontside 360. AKA switch Pete Rose.

Inverts

Inverts are tricks that consist of the riding going upside down while in the air

Big Wurm A toeside Front Roll with frontside 540. Handle is rotated above the head.

Blender A Heelside Backroll to Blind.

Crook Whirlybird with a rewind 180 to fakie.

Diesel A toeside Front Roll with a frontside 360. Handle is rotated above the head.

Discombobulator A Heelside Backroll to Blind with a frontside 540.

Double Back Roll A heelside double Backroll.

Elephant A Scarecrow with a rewind 180 back to forward.

Front Flip An end over end cartwheel style flip.

Front Flip to Fakie Front flip with a frontside 180.

Half Cab Double Backroll A Half Cab Roll into a Toeside Backroll.

Half-Cab Front Flip Switchstance frontflip with a frontside 180.

Half-Cab Roll A switch Roll To Revert.

Heelside Backroll Board and rider perform what is most easily described as a "reverse cartwheel". Imagine the board is riding all the way around the inside of a pipe.

Iron Cross A Moby Dick to Blind.

Mexican Roll A Heelside Backroll where the rider throws his head and body down instead of to the side. It's normally considered an uglier version of a Backroll, but it's the rotation style used for a Roll To Blind or KGB. It's sometimes referred to incorrectly as a heelside Front Roll.

Orbital An over the line, inverted, backside 360.

Orbital 540 An over the line, inverted, backside 540.

Remix A front flip with a frontside 360 to Blind. AKA Slim Chance to Blind.

Roll to Revert Backroll with a frontside 180. AKA "Backloop to Toeside" From heelside make a backloop & an extra 180 on the end to land fakie

Scarecrow Front roll with a frontside 180.

Slowball An extremely stalled out heelside Front Flip where the body is kept very straight.

Slurpy Rider loads with both hands behind back and performs a toeside backroll with a backside 360.

Special K A Toeside Backroll to blind approached with both hands behind the back.

Speedball Heelside double Front Flip.

Spiderman A heelside tantrum with a backside 360. Handle rotated over the head with the backhand. Basically a whirlybird with the back hand on the handle.

Tantrum A heelside backflip.

Tantrum to Fakie Tantrum with a frontside 180.

Temper Tantrum A double Tantrum.

Toeside Backroll A toeside backflip.

Toeside Roll To Revert A toeside backflip with a frontside 180.

Toeside Front roll Rider throws their head and body down in a somersault fashion.

Whirlybird A tantrum with a backside 360. Handle rotated above the head.

Whirlybird 540 A Tantrum with a backside 540. Handle rotated above the head.

Whirlybird 720 A Tantrum with a backside 720. Handle rotated above the head.

KGB to blind A heelside backroll with a backside 360 to blind.

Wrecking Ball A tantrum with a backside 360 to blind. Sometimes referred to as a Whirlybird to blind.

Kite Loops

Kite Loop 900 Kiteloop with double backroll landing switch.

One Foot

One Foot Transition Transition with a one foot.

One Foot Front 360 One foot with front 360 rotation.

One Foot Front 720 One foot with front 720 rotation.

Other

Relaxman Hanging upside down and holding your arms behind your head.

Raley-Based

313 Heelside Raley with a frontside handle-pass 360.

313 5 Heelside Raley with a frontside handle-pass 540.

90210 Toeside Raley with a frontside handle-pass 360.

911 A shifty Raley.

Air Raley Board is thrown out behind the rider and above the head in a "Superman" fashion. Your body should be more or less horizontal during the move.

Batwing Toeside Raley with an Indy grab.

Batwing to Blind Toeside Raley with a backside 180.

Bee Sting A Vulcan where the rider grabs melan like a Hoochie Glide on the way down.

Hoochie 313 Hoochie glide with a frontside 360.

Hoochie Glide Heelside Raley with a Method grab.

Hoochie Krypt Hoochie glide with a frontside 180. AKA hooch to fakie.

Hoochie to Blind Hoochie glide with a backside 180 landing blind or passing the handle.

Indy Glide A 911 with an Indy grab.

Krypt Raley with a frontside 180.

Oriental Heelside Raley with a Slob grab.

OHH or Atom Bomb Heelside Raley with a Stalefish grab. AKA Other Handed Hoochie Glide/Hoochie Overhand.

Railey Backside 360 Airpass

S-Bend Heelside raley with an overhead backside 360. Both hands over head.

S-Bend to Blind S-Bend with a backside 180.

S-Bend 720 Heelside Raley with two overhead backside 360's. Both hands overhead.

Vulcan An S-Bend with a frontside 180. AKA S-Bend to fakie.

Spins

Backroll A 360 back rotation.

Backroll to Revert A 360 back rotation landing into switch.

Backside A spin where the rider rotates with the back of their body towards the direction of travel first. For example, if you are riding in a normal stance with your right foot forward, an anticlockwise rotation will be a "backside rotation." Backside rotations are often times mistakenly referred to as blindside spins.

Baller This is a term used for when a rider does the handle pass of their spin by passing the bar between their legs.

Flatline Spin A spin where the rider goes over their lines instead of passing the bar.

Frontside A spin where the rider rotates with the front of their body towards the direction of travel first. Eg: In the normal stance with the right foot forward, rotating clockwise.

Off-Axis When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above.

Osmosis When the rider performs a spin by tossing the bar from one hand to the same hand again, bypassing the other hand. A spin where the rider does a shifty one way, then back the other, then spins back in the direction of their initial shifty.

Shifty Board is shifted 90 degrees in one direction and then shifted back in the opposite direction.

To Blind The rider lands with the bar around their back instead of passing the bar.

Surface

Any move where the board doesn't leave the water:

Backside Butterslide Rider turns the board backside 90 degrees and grinds the water.

Backside Butterslide 180 Rider turns the board backside 90 degrees and grinds the water Rider then grabs the bar with opposite hand and does another 90 degree turn in the same direction.

Body Slide Rider lies back onto the water.

Butterslide Rider turns the board frontside 90 degrees and grinds the water.

Butterslide 180 Same as regular butterslide but with an additional 90 degree rotation in the same direction.

Perez Rider slides into a surface 360.

Potato Peeler Body Slide with fin release.

Powerslide Board is turned backside 90 degrees. Fins are broken loose.

Surf Carve Rider cuts back and forth in a surf-carving fashion.

Surface 180 A 180 degree turn on the surface of the water.

Surface 360 A 360 degree turn on the surface of the water.

Tumble Turn A 360 transition with the body spinning on the surface.

Unhooked

Unhooked Back Roll Back roll unhooked.

Unhooked Grab Unhooked jump with a board grab.

Wave

Burnout A 360 with the board on a wave.

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